PSA for all devs: if you're gonna start your game with 5 mins of unskippable dialogue or cutscene, you're gonna lose a lot of players very early on. Add a SKIP button!!!
I mashed the X button on my controller for about 4 minutes straight and eventually gave up without ever seeing any gameplay. You should really let your players y'know... actually PLAY the game.
lol, yeah a couple people said that too. Though there actually is a skip button listed in the controls at the title screen. Guess it wasn't labeled well enough. On controller you can press O to speed up the paragraph scrawl, or just hold L1 to blitz through it.
This is nicely polished. Controls are sometimes a little strange. Towards the end of the game when shift becomes useful, Sticky Keys on Windows can be a nuisance, mainly because there were sections I was holding shift for a lot of platforming.
The jump up to grab the ledge/platform mechanic was something I apparently missed the tutorial hint on as I spent quite a lot of time backtracking, not realizing there was one section where I could actually access by grabbing the platform above (that's where it leads you back to the entrance).
The one moving platform section where you encounter the "poison" room was a little confusing/frustrating. I thought I must have missed a power up until after way to long realized I could barely drop down into the room below.
Overall, very enjoyable!
Wondering if this section (upper left passage) is actually accessible, and if so, from where? I picked a powerup from that room. Can't remember which one.
Thanks for playing! I used to be annoyed by Sticky Keys when I was playing games that used Shift, which is why I always turn it off now. I'm surprised it's still default, since I've never met anyone who uses it. Could be worth recommending that to players though.
I did try to put an extra prompt just bellow the ledge so people wouldn't miss it, but it's not pinging so reliably. I also wonder if I should have made the breakable walls less subtle. Sorry about that. Something to tweak.
Yes, that room is accessible. Though I don't think anyone has yet, despite the credits letting you know there was an optional power-up. Guess I hit it too well. 😅 If you'd like a hint, check the included images. If you'd just like the answer... (View rest) vvv
Ah-ha! Yes... that was really well hidden. I think because that last pulley jump can be really tricky and became my main focus I did not even consider back tracking.
The 4 keys were well hidden, and that last room with the drain switch, accessed below the map, was about the last place I looked for another room.
Very satisfying to finally finish... Still missed 1 health upgrade, but that is fine.
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PSA for all devs: if you're gonna start your game with 5 mins of unskippable dialogue or cutscene, you're gonna lose a lot of players very early on. Add a SKIP button!!!
I mashed the X button on my controller for about 4 minutes straight and eventually gave up without ever seeing any gameplay. You should really let your players y'know... actually PLAY the game.
lol, yeah a couple people said that too.
Though there actually is a skip button listed in the controls at the title screen. Guess it wasn't labeled well enough.
On controller you can press O to speed up the paragraph scrawl, or just hold L1 to blitz through it.
This is nicely polished. Controls are sometimes a little strange. Towards the end of the game when shift becomes useful, Sticky Keys on Windows can be a nuisance, mainly because there were sections I was holding shift for a lot of platforming.
The jump up to grab the ledge/platform mechanic was something I apparently missed the tutorial hint on as I spent quite a lot of time backtracking, not realizing there was one section where I could actually access by grabbing the platform above (that's where it leads you back to the entrance).
The one moving platform section where you encounter the "poison" room was a little confusing/frustrating. I thought I must have missed a power up until after way to long realized I could barely drop down into the room below.
Overall, very enjoyable!
Wondering if this section (upper left passage) is actually accessible, and if so, from where? I picked a powerup from that room. Can't remember which one.
Thanks for playing! I used to be annoyed by Sticky Keys when I was playing games that used Shift, which is why I always turn it off now. I'm surprised it's still default, since I've never met anyone who uses it. Could be worth recommending that to players though.
I did try to put an extra prompt just bellow the ledge so people wouldn't miss it, but it's not pinging so reliably. I also wonder if I should have made the breakable walls less subtle. Sorry about that. Something to tweak.
Yes, that room is accessible. Though I don't think anyone has yet, despite the credits letting you know there was an optional power-up. Guess I hit it too well. 😅 If you'd like a hint, check the included images. If you'd just like the answer... (View rest) vvv
There's a secret passage in the final final room.
Ah-ha! Yes... that was really well hidden. I think because that last pulley jump can be really tricky and became my main focus I did not even consider back tracking.
The 4 keys were well hidden, and that last room with the drain switch, accessed below the map, was about the last place I looked for another room.
Very satisfying to finally finish... Still missed 1 health upgrade, but that is fine.
Great stuff :)
Favorite game in the jam so far. The controls feel great and the platforming's really fun.