Final Pre-Jam Update
I crunched like crazy to implement the side quest I've had in mind for a while.
It was just by the skin of my teeth. Only a minute or two before the 24 hour extra time was up.
It involved rewriting a lot of dialogue, tweaking the ending stats code, and creating some new art.
I wanted to make a House/Trap/Club remix of the main theme too, but didn't have time so just changed the instrumentation of the credit music, and threw some percussion underneath.
Aside from Gamemaker conking out on me a bunch, two major hurdles cropped up.
For some reason editing global variables in the dialogue storage script was causing save point locations to wang out on reloads. Took a while to figure out what was causing it... still don't know WHY though.
The other was the buttons causing the game to crash unless the player was on the edge. Presumably, the game was looking for the button after it de-spawned, even though it's not supposed to.
But I fixed this by amending the ground check function, so that if the platform it was looking for didn't exist, it would apply oControls as the platform. Basically acting like a lightning rod for any gaps in the code.
It did mean having to give oControls a few platform, but that aint no thing, and the game seems pretty damn stable now. Maybe more stable than it's ever been, all for that one line of code.
Anyway... onto reviewing.
Files
Get Little Ghost: HTD (Prologue)
Little Ghost: HTD (Prologue)
Submission to Metroidvania Jam
Status | In development |
Author | JD Nation |
Genre | Platformer |
More posts
- Version 1.2: Shaft, Damn Right!Sep 16, 2023
- Dev Log DumpSep 11, 2023
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